What you'll achieve

  • A spectacular character model built from the ground up

  • A solid understanding of form, anatomy and design principles

  • Clean primary, secondary and tertiary forms that actually read

  • Professional workflows used by working character artists

  • A strong model that prepares you for SAVAGE Pro and advanced production workflows

How it Works

You can stay as many months as you need. An exclusive Discord channel will be created for you where you can post your progress at your own pace. Every week there's a live class with your AAA instructor, watch, sculpt, get feedback, fix. No guesswork. No wondering what to do next. You'll work on real character projects with direct feedback so you always know exactly what to improve and why.

You will receive

  • Close Mentorship with AAA Instructor: direct feedback on your actual work

  • Weekly live classes, fully recorded, so you never fall behind

  • 1:1 sessions as much as you need in the Elite and Sovereign tiers

  • Marvelous Designer and ZWrap licenses included, no extra software costs

  • Step-by-step videos made for your specific project when you get stuck

  • Access to a community of serious artists at the same stage as you

Recorded past meetings with Industry Pros

Art Principles ● Human Anatomy

Primary, Secondary and Tertiary forms ● Clothes ● Props ● Hard Surface

Your Instructors

Artur Gołębiowski

https://www.artstation.com/arturgolebiowski

Artur is a professional 3D Character Artist with over 11 years of experience, having worked at Bloober Team, the Polish AAA studio behind Silent Hill 2 Remake, The Medium, and Layers of Fear, and at Rebel Wolves, a studio founded by veterans of The Witcher 3 and Cyberpunk 2077. Specializing in character art, anatomy, digital sculpting, and creature design, Artur brings hands-on AAA production experience into every class. Check out some of his incredible works:


Lukas Lima

https://www.artstation.com/lukaslima

Lukas is a professional 3D Character Artist with over a decade of experience in the games and collectibles industry. His expertise spans stylized character creation, high- and low-poly modeling for games, cinematic sculpting, organic and hard-surface modeling, and human and creature anatomy. Throughout his career, Lukas has contributed to studios such as Big Moxi Games, TransPerfect Games, VOLTA, and Roarty Digital. With a strong eye for shape, design, and appealing character forms, Lukas brings extensive production experience and a highly polished artistic approach to every class. Check out some of his incredible works:


Results from the advanced trainings:

Registration Open

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