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Limited to 30 Artists

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Goals

  • To train the Artist to become part of the rarest 5% most desired in the game industry

  • To leverage the Artist employability in the industry

  • To train the Artist in finishing complete projects with the level of quality required by the industry.

  • Total transformation and life change.

How it Works!

You can stay for as many months as you want. 

If you already have good previous works and manages to build a good portfolio in the first few months, we will mentor you in getting your first job in the industry.

Every Wednesday we'll have a live meeting to answer questions and dive deeper into the subject.

The mentor sends feedback in the discord group whenever you post the progress of the project. All the material from the classes, including the live sessions, will be recorded and will remain with you forever.

If you stay in the training for 2 months, you can keep all the knowledge recorded from the first 2 months forever.

Every 3 months, depending on your performance, it is possible to finish a complete project, totaling 4 projects in 1 year.

You will receive

  • Training with André Castro and Bruno Camara

  • 1:1 meetings

  • Portfolio fixes

  • How to sell yourself in the market

  • Recommendations for studios and recruiters

  • The complete pipeline for Games

  • Marvelous Designer techniques and a free license

  • Step by step videos with your project when you feel stuck

  • Live meetings with industry Pros

  • Weekly live classes

Recorded past meetings with Industry Pros

Anatomy sculpt ● Armors ● Cloth ● Skin ● Hair

Lowpoly ● Retopology ● UVs ● Bakes

Textures in Substance Painter ● Final project presentation techniques

You will need.

  • Basic knowledge of ZBrush

  • Marvelous Designer installed (provided for free)

  • Fibershop installed

Training Path

Lesson 1 — Art Principles, How to sell yourself and  blocking out the character in Zbrush

Lesson 2 — Start of the highpoly armor in ZBrush + Maya/Max

Lesson 3 — Finishing the highpoly and fine details in ZBrush

Lesson 4 — Modeling the lowpoly / Animation ready models

Lesson 5 — UVs, UDIMs and Bakes in Substance Painter

Lesson 6 — Texturing with Substance Painter

Lesson 7 — Haircards

Lesson 8 — Pose, lighting and Final Presentation

Schedule for 1 year

Your Instructors

 Pedro Varella

https://www.artstation.com/pedro-varella

Personally selected and trained by Bruno Camara to ensure every artist receives the same standard of excellence that made SAVAGE a global reference. Pedro is a 3D Creature & Character Artist for AAA Games and Cinematics.
At Fury, he’ll elevate your skills, unlock your potential, and guide you to create characters at world-class studio level. Some of his incredible works: 

 Bruno Camara

www.artstation.com/brunocamara

Bruno is a character artist with over 18 years of experience working with studios such as Blizzard, Sony, Blur, Riot, Digic Pictures, Method Studios and Crytek. Some of his work can be found in:

Former Artists results

Investment

U$349 per month