Registration open

Limited to 30 Artists


11 Spots Lefts

Goals

  • Navigate the ZBrush interface with confidence, without feeling lost.

  • Learn how to think in 3D forms instead of just tools and buttons.

  • Create your first character from a simple base, step by step.

  • Sculpt clean primary and secondary shapes with intention.

  • Finish a complete character sculpt, even if you have never sculpted before.

  • Build the foundation needed to move into production-level training.

How it Works!

• Get in and let's follow a schedule flow to learn the entire Zbrush training path.

• The mentors send feedback in the discord group whenever you post the progress of the project. All the material from the classes, including the live sessions, will be recorded and will remain with you.

• Every 3 months, depending on your performance, it is possible to finish a high quality complete sculpt, totaling 4 projects in 1 year.

• You can stay for as many months as you want. 

You will receive

  • Step-by-step video lessons, designed for absolute beginners.

  • A clear and structured learning path, no guesswork, no confusion.

  • Beginner-friendly explanations focused on understanding, not memorization

  • Practical exercises to apply each concept immediately.

  • Simple character project built from start to finish.

  • Weekly guidance to help you stay consistent and motivated

  • Access to a supportive community of beginners like you..

  • Mentor guidance to answer questions and unblock common beginner issues.

  • Foundational anatomy and form principles for character sculpting.

Recorded past meetings with Industry Pros

Art Principles ● How to sell yourself in the market ● Foundations

Human Anatomy ● Primary, Secondary and Tertiary forms ● Clothes ● Props

Textures ● Pose ● Render ● Final presentation

You will need:

  • Graphics tablet or similar

  • Zbrush installed

Training Path

MODULE 01 — ZBRUSH FUNDAMENTALS

Absolute technical foundation of the software
• Interface and workspace organization
• How ZBrush really works
• Navigation, Dynamesh, and Subdivisions
• Essential brushes
• Primitives and first blockouts
• Saving, history, and version control


MODULE 02 — BLOCKOUT & DESIGN

Correct form construction
• Silhouette and readability
• Base proportions
• Blockout using primitives
• Blockout using Dynamesh
• Proper separation of parts
• SubTool organization


MODULE 03 — BASE SCULPTING

From block to professional 3D sketch
• Primary shapes
• Secondary shapes
• Volume flow
• Simple anatomy
• Basic hard surface
• Masks and Polygroups


MODULE 04 — CLEAN MODELING

Mesh control and quality
• Professional ZRemesher
• Edge flow
• Loop control
• Clean hard surface
• Production-ready preparation


MODULE 05 — TOPOLOGY & POLISHING

Technical and visual refinement
• Retopology in ZBrush 2026
• Surface polishing
• Plane breaks
• Light readability
• Clean shading


MODULE 06 — DETAILING & REFINEMENT

Where the level truly increases
• Alphas, Noise, and Surface
• Manual vs procedural detailing
• Damage, wear, and micro details
• Final refinement


MODULE 07 — ADVANCED TECHNIQUES

Technical differentiators
• Deformers
• Booleans
• Advanced Dynamesh
• Kitbashing in ZBrush
• Non-destructive workflow


MODULE 08 — POLYPAINT

• Color theory
• Direct painting on the model
• Color-based masks
• Exporting for texturing


MODULE 09 — POSING & RENDERING

• Posing with Transpose
• Lighting in ZBrush
• BPR rendering
• Basic composition


BONUS 01 — FIBERMESH

• Hair, fur, and beard
• Basic grooming
• Optimization


BONUS 02 — ZMODELER

• Basic prop modeling
• Tool Options
• ZBrush for tablet

Your Instructor

 

Vittor Garcia

https://www.artstation.com/artofvittor

Vittor is a professional 3D artist and sculptor with real industry experience across multiple studios and creative fields. His work spans character and creature sculpture, hard surface detailing, and custom model creation, bringing both artistic skill and production awareness into every lesson.

He has contributed to projects at:

✔️ CA3D Studios — collaborative studio experience
✔️ Bulkamancers — creative development and sculpting
✔️ Kuton Sculpts — model crafting and refinement
✔️ Blackforge Games — board game-ready character and asset work
✔️ Custom and Private Commissions — tailored projects for collectors and creators

Results from the advanced trainings:

Investment

U$199 per month

3-month plan

usd $ 559,00

A necessary plan to complete all the modules of our program.

6-month plan

usd $ 1.049,00

Perfect for learning the entire process and having enough time to complete a strong project.

12-month plan

usd $ 2.049,00

Designed for those aiming to become experts in digital sculpting.